Mandalore76 said:
WWE2K19 could have happened, if WWE2K18 had been a competent port. End of story. Whatever sales 2K got from the abysmal garbage they put out last year (strictly referencing the wrestling game, as the NBA port is fantastic), would have been far greater if the game hadn't been a broken mess that they never bothered to fix. The game has been over 50% off in the eShop for most of this year. Even then, I didn't bite because I followed the news like many others that the game was barely playable and 2K had pretty much abandoned it from ever being patched into competent condition. 2K's position of "we don't want to release a sub-par version" has an easy fix to it. Craft a playable version and release that. NBA2K18 has 10 players on the screen in constant motion with arena crowd in the background, and it plays wonderfully on Switch. Blind Squirrel proved incapable of even managing to have a single wrestler walk down the entrance ramp without suffering significant slowdown. There is "0" excuse for that aside from a sh*tty job by the developer. As the old saying goes, "It's a poor craftsman who blames his tools". |
What i was trying to say was that, no matter how bad the first game, if they believed that Switch was a platform they couldn't live without, they put either more effort into making it happen.
I don't disagree with you: it was a bad port. Simple as that. Whether the developer had enough time and couldn't do better or it was a rush job to get it out on time.








