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Nvidia has some impressive VR tech that Nintendo could use.

https://www.pcworld.com/article/2926083/nvidias-radical-multi-resolution-shading-tech-could-help-vr-reach-the-masses.html

“It’s between 50 percent and 100 percent less pixel work [compared to traditionally rendered VR scenes],” says Peterson.

That’s insane. Even more insane: The reduced quality edge regions truly aren’t noticeable in the final image unless the compression quality is cranked to extreme levels.