RolStoppable said:
The lack of shared EXP means that most players will feel forced to stick to the same core group instead of trying out the rest of the cast. The outlook of having to grind for two hours to make another group of four ready for progression is the opposite of motivating. I am looking forward to your opinion on immersion once you try your hands on the final part of the game.
Yes, that's what I mean. By the way, there's no save point in there. This adds to the immersion, because in real life you can't redo important things either.
That's correct, except that it's all wrong. I think it's possible that what you say could work if someone already knows what's coming and has an ideal setup, but on a first-time playthrough your advice is hilariously bad. |
Well, I like to work hard to make my characters strong.And it makes more sense for them to get stronger while practicing and fighting than just sitting somewhere.I dont mind grinding, and actually really enjoy it, as long as there are stuff to do.Finding chest with loot, doing side quests and exploring is great for grinding.But yeah, I guess we will see.I mean, I dont think I will have that much of a problem, since Im breezing through the chapter 4 bosses(most of my characters are around level 60) but we will see!
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







