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curl-6 said:
mZuzek said:

Eh, maybe for you. Many people hadn't played Hollow Knight before, it's a new experience to them. Okami is another masterpiece some people are experiencing for the first time now. The same applies to many other games, it's never a bad thing to re-release a great game.

I understand you, though. Of course, it's sad to not have many new exciting new games to look forward to. But you have to understand Nintendo is quite a limited studio in comparison to some other AAA developers, and even the most prolific companies have a hard time releasing loads of high-budget games for several years in a row in this day and age. Nintendo only had so much in 2017 because they had been preparing for it for all of the two years before, and it was obvious they blew out most of their load - and even then, Xenoblade 2 was clearly rushed. 2018 was simply never going to come close to living up. You can either be frustrated about that, or continue to enjoy the console with all of the great experiences it offers.

Nintendo may not be able to make a AAA game every month by themselves, I get that, but why aren't they outsourcing more projects to talented external teams to keep the flow of games up? Why aren't they buying third party exclusives or pushing harder to get multiplats? Why aren't they at least showing us stuff like Metroid Prime 4 and Bayonetta 3 so we have something to get excited about and look forward to beyond just the next 4 months?

Not intending this as a personal shot, but rather a general point: fans suck when it comes to patience.  Fans tend to be simultaneously irritated when a company or console announces a game prematurely and when it doesn't.  And an added irritant in the former case is the level of "what have you done for me lately?" that comes along because even if Nintendo was putting consistent screenshots and updates on Metroid Prime 4 and Bayonetta 3, most people would be whining that those games are old news.  Damned if you do, and damned if you don't.  I can't really say that Nintendo's current focus on games closer to release is bad, overall.

Also, I've never understood why people get so hung up on AAA.  Especially as it relates to the Switch.  AAA is not what the system was designed for (Nintendo's own top properties aside), and it is not what anyone should have ever expected.  Bethesda and Panic Button's work is a bonus, not a sign of what we should expect.  When Nintendo went blue ocean, it targeted it's own properties, AAs, the handheld market and indies.   And FWIW, that's the same rough line-up that saw the 7th generation DS and PSP sell nearly a quarter billion units.  Or, more realistically, has their 8th generation counterparts at a combined 90 million.

As far as keeping the flow of games up, Nintendo has published at least nine titles that have shipped over a million units in the 2018 calendar year: BOTW, SMO, MK8, Splatoon 2, Kirby, Mario Tennis, DKTF, Labo and Octopath.  No, we're not talking about God of War level sales (until Pokemon and Smash drop), but it is honestly impossible to argue that Nintendo hasn't actually kept the flow of games up.  The fact that it already has a healthy lineup of new and evergreen titles pushing sales is actually impressive.