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the-pi-guy said:
potato_hamster said:

Okay, so if you know all of the consumer level VR headsets in the past, and pretend they didn't count for a variety of arbitrary reasons, then this new series are the first.

The computer took some 50 years between being invented to reaching any sort of popularity.

potato_hamster said: 

Manufacturers stopped trying to make VR headsets for the masses for years because they always sold horrifically bad and weren't great experiences. Did that ever happen with cars, or tvs or smartphones? No? Hmm.... I wonder why. Just because this new grouping is better doesn't mean we can just discount the past and pretend it never happened. We don't say that the first real commercially viable television were HD LCD panels because they were *so much better* than the CRT TVs before them. We don't say the Tesla Model X was the first real commercially viable SUV because it was the first one to get a five star safety rating in every category and had so many features that mass-market SUVs never had in the past? We don't say the iPhone was the first commercially viable smartphone because it was *so much better* than the ones that came before it. But in VR? Let's ignore the decades of failed VR headsets. Let's pretend VR *really started* with the Oculus Rift.

Have you used the current VR headsets?  

Plenty of those things didn't do so well right away either.

The smart phone was invented in the 1990's.  The iPhone was what made it big.

Some improvements are what those experiences possible.  

Just like how we don't say the car would be a failure, just because the wheel was invented way before.  VR still has a long way to go with massive improvements.

potato_hamster said: 

Sorry. That's a fairy tale you tell yourself to make VR sound like it's more than the niche product than it's always ever been. Need I remind you that the Virtual Boy actually sold at a higher rate than the HTC Vive and Oculus Rift before Nintendo canned it?  

We don't have any evidence for that.  

Both headsets were sold out for months.  And both companies haven't been the most forthcoming with their sales.  
PSVR is selling much higher than the Virtual boy.  

I think the fact that people keep trying VR, is evidence to the fact that VR has market potential. There's a reason Facebook spent $2 billion on Oculus.

I have used an Oculus Rift and a PSVR and have over 50 hours use between the two units. What is it with VR fans and their insistence that anyone who doesn't buy in like it's the greatest thing to ever hit gaming history mustn't have played it? It's completely off base, and frankly at this point, probably should be put under consideration for moderation. It's completely derailing and its happened again and again and again and again.



You don't have any evidence that Oculus Rift and HTC Vive did't sell more than 700K each in their first six months? Let's try basic logic and reasoning. HTC Vive had an estimate 250K sales in 2016, Oculus had an estimated 400K. The Oculus Rift came out in March 2016, the HTC Vive came out in April. So if HTC Vive only sold 250K in 2016, and they released in April 2016, they sold 250K units in 8 months. If Oculus Rift came out in March, and sold 400K in 2016, the Oculus Rift sold 400K units in 9 months. Now, I don't know about you, but I find it difficult to compute how a each company can sell less than 700K combined in all of 2016, which well includes the first six months of release for each, but still somehow not be able to figure that the Virtual Boy outsold each unit in its six months it was on the market. If you want to explain that math to me I'm all ears, but I'm pretty that reasoning is more solid than the VR industry. Here's my source by the way:

https://haptic.al/latest-virtual-reality-headset-sales-so-far-9553e42f60b5

Yeah, Facebook spent $2Billion on Oculus.At the time of the sale, industry veterans predicted Oculus could net Facebook $7 Billion in sales per year by 2020. What are the odds they meet those lofty goals? In fact I'd bet if facebook sold Oculus off now they'd be selling it for a  far chunk less than $2 Bullion they bought it for.  Perhaps that's why they slashed prices in 2017, because you know, sales weren't meeting expectations. But don't take my word for it.

https://business.financialpost.com/technology/facebook-realizes-vr-is-still-a-tough-sell-slashes-prices-on-oculus-headset