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KBG29 said:
potato_hamster said:

These examples are completely nonsensical. The first cars were smaller than horse-drawn carriages. Secondly, TVs never offered less of an experience than radio or books, ever. Smartphones were an instant hit amongst business people. Research in Motion was one of the biggest electronics companies in the world in the late 90's/early 2000's because they gave people a means of accessing emails anywhere. As soon as texting became a thing, and people realized that smart phones made communication with others extremely easy, they sold themselves.

Meanwhile VR has been "in the early years" for THREE DECADES! How much longer must time go by before VR is no longer "in the early years"? All of your examples saw adaption rates reach astronomical levels as soon as the price came down to make it affordable for the average person. VR is already affordable for the average person.

That was the point. That is what people said about those products in the beggining as they slowly gained traction. Cars, TVs, and Smartphones where not overnight success's, they took decades of consumer availability before they became mainstream, and decades more before they became the norm.

PSVR, HTC Vive, and Oculus Rift are the first actual viable consumer VR devices that have hit the market. They are not mass market ready. They do a great job offering an enjoyable VR expereince, but it takes work from the user to make it happen. Getting set up to play is much like old cars where you had to crank it over, adjust the timing and fuel mixture manually and on the fly to keep them running. It is not something everyone is willing to deal with even if it offers a better expereince. To some the improved expereince itself, might not even be there even if it took zero effort. With each revision going forward though, the expereince gap between TV and Controller to VR Headset and Motion Tracking Peripherals will only increase, while usability will become easier and easier. 

It may be another decade or even two before AR/VR becomes Main stream, and yet another before it becomes the norm, but I believe it is just as inevitable as Cars, TV, and Smartphones. It may not be Sony, HTC, or Oculus that mak it happen, but some company out their will get the balance of expereince and ease of use nailed, and AR/VR will enhance every aspect of our lives, and more so than any other products that have come before.

No you still don't get it. Those examples are nonsensical because the benefit to the average consumer became abundant apparently very quickly. It was very obvious within a decade of the first commercial automobiles that they were far better than horses to get around and move things, but no one could afford them. It was very obvous that the television offered people a cinema-like experience in their own home, and allowed news and other media outlets to share information more effectively, but no one could afford them. Smartphones allowed business people and others comminicate far more effectively than a standard cell phone, but no one could afford them..Meanwhile, what is the the advantage VR offers over regular gaming? Ignoring all of the drawbacks and limitations, at the end of the day, some games in some genres feel more immersive. That's it. Not exactly the kind of thing that takes an industry by storm. As I said, all of those products I mention before became massive successes the moment they became affordable to the average consumer. You are completely off base claiming that cars, TVs and smartphones took decades to become mainstream. They took decades to become affordable while the wealthy used them to enhance their lives. VR doesn't have that limitation, and hasn't since the 90's, possibly earlier.
It's complete horseshit that PCVR, HTC Vive and Oculus Rift are the first viable consumer VR devices. The fucking Sega Genesis had a VR headset planned for it for fuck sakes. Nintendo actually released the Virtual Boy, and as it turns out "the future" wasn't worth only gaming at 20-30 minutes at a time until they got used to it? How can you possibly keep pretending that the gaming industry hasn't been pushing VR in one way or another since the 90s? Current VR headsets are just the first ones to benefit from internet hype. They are as mass market ready as any VR headset will ever be. All PSVR requires is putting a camera on top of your TV. It's as complicated to set up as a Wii. Somehow they managed to sell 100 million of them, while might I add, many people advocated that motion controls were the future of gaming, and how that was going to change the industry as we know it going forward. Yet here we are a decade later, and the only gaming experience that consistently uses motion control is.... VR.

VR has zero excuses, and that doesn't change no matter how many frail excuses you try to make. If VR was going to make it mainstream, it would have done so by now.

AR/VR is going to "enhance every aspect of our lives" is it? lol. Now I've heard it all. Maybe Sony should make that universal OS you're advocating for VR exclusive, because that makes about as much sense as any of your ideas about pretty much anything when it comes to gaming.