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Vini256 said:
Wyrdness said:

No previous games would have people get stuck because they hide a switch or chest in a secluded corner the puzzles themselves were significantly easier than those in BOTW in comparison, BOTW is not westernised it's built on the original LOZ's approach which is why the development team even made a 2D version of the game to get a feel for things the formula was replaced because it had reached its limit the's no fix for that. Moving away from dungeons is the best move they've done as dungeons became too central to the adventure rather than only being a part of the adventure.

The dungeons are why I loved the games though. I never found the overworld exploration to be fun in the 3D games, which is one of the reasons I adore Skyward Sword. BotW is overworld x100 and not enough dungeons, it needed better balance between the two. The only Zelda game where exploring the overworld was fun to me was ALBW, which was (and still is) the only 2D Zelda I've played to completion. Also, BotW may be based on the first game but it still takes much more inspiration from modern western games (Survival elements like weapon durability (ugh) and crafting (In the form of cooking), the "Ubisoft" towers, voice acting, etc). Zelda 1 was open but not this open. It also worked in that game because technology didn't allow for a proper story imo.

The dungeons were the things holding the games back that's the problem the series started to deviate from being an adventure series to a glorified dungeon crawler this is why Hyrule in the games ended up being nothing but a barren loading screen as you go from one dungeon to the next and why the formula started to feel stale, it had reached its limit and could progress any further. The Zelda team finally realised this and made the world of Hyrule the focus instead of the dungeons which is the best move they've done for the series because since OOT it was never about Hyrule just the 12-16 buildings you go to before going on to fight the final boss, TP was the prime example. By making Hyrule the main focus the games become more about the adventure again and the type of adventure the player has, dungeons can still be a part of the adventure as BOTW showed but they should not be the main focus like before.

Zelda 1 is open and BOTW is the evolution of it plus you do know that western open world games are based on the original LOZ starting with GTA being inspired by the game, the features you're mentioning are natural progressions for design in open world games. Also Zelda 2 had a proper story.