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Wyrdness said:

No previous games would have people get stuck because they hide a switch or chest in a secluded corner the puzzles themselves were significantly easier than those in BOTW in comparison, BOTW is not westernised it's built on the original LOZ's approach which is why the development team even made a 2D version of the game to get a feel for things the formula was replaced because it had reached its limit the's no fix for that. Moving away from dungeons is the best move they've done as dungeons became too central to the adventure rather than only being a part of the adventure.

The dungeons are why I loved the games though. I never found the overworld exploration to be fun in the 3D games, which is one of the reasons I adore Skyward Sword. BotW is overworld x100 and not enough dungeons, it needed better balance between the two. The only Zelda game where exploring the overworld was fun to me was ALBW, which was (and still is) the only 2D Zelda I've played to completion. Also, BotW may be based on the first game but it still takes much more inspiration from modern western games (Survival elements like weapon durability (ugh) and crafting (In the form of cooking), the "Ubisoft" towers, voice acting, etc). Zelda 1 was open but not this open. It also worked in that game because technology didn't allow for a proper story imo.