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Vini256 said:

I agree (Especially with the bolded part). The formula needed fixing instead of straight up replacement. To me open-world exploration is the definition of filler, it feels like I'm just walking for 5-10 minutes straight until I find anything worthwhile. As for the puzzles, I thought they were ridiculously easy as well. Sure, the puzzles in the older games weren't super hard either, but at least you could get stuck in the dungeons for a while before figuring out where to go/how to solve a puzzle since you couldn't just cheese them with physics or by using metal weapons, etc. BotW is the "westernized/mass market" version of Zelda and it just makes me sad.

No previous games would have people get stuck because they hide a switch or chest in a secluded corner the puzzles themselves were significantly easier than those in BOTW in comparison, BOTW is not westernised it's built on the original LOZ's approach which is why the development team even made a 2D version of the game to get a feel for things the formula was replaced because it had reached its limit the's no fix for that. Moving away from dungeons is the best move they've done as dungeons became too central to the adventure rather than only being a part of the adventure.