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HoloDust said:

Same here - I find BotW to be worst 3D Zelda (MM excluded, only one I haven't finished, time mechanism annoyed me to no end), and I consider myself Zelda fan. To be honest, I wanted formula to change a bit, since balance between puzzles and exploration was off, but BotW is all upside down, lot of pointless exploration without good puzzles (no, shrines, aka Portal for toddlers, do not and cannot replace proper temples and dungeons).

So yeah, it's really sad, since that will just convince them they're on the right track. Just like Bethesda went full mass market with Skyrim, which pales so badly comapred to Morrowind.

I agree (Especially with the bolded part). The formula needed fixing instead of straight up replacement. To me open-world exploration is the definition of filler, it feels like I'm just walking for 5-10 minutes straight until I find anything worthwhile. As for the puzzles, I thought they were ridiculously easy as well. Sure, the puzzles in the older games weren't super hard either, but at least you could get stuck in the dungeons for a while before figuring out where to go/how to solve a puzzle since you couldn't just cheese them with physics or by using metal weapons, etc. BotW is the "westernized/mass market" version of Zelda and it just makes me sad.