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HoloDust said:
Vini256 said:

Pretty much. Sigh, I don't even know why I bother opening Zelda threads anymore, it's been more than a year since I've beaten BotW and it still hurts a lot to realize that the Zelda I love is dead. I'll make my own spiritual successor to 3D Zelda one day, I swear.

Same here - I find BotW to be worst 3D Zelda (MM excluded, only one I haven't finished, time mechanism annoyed me to no end), and I consider myself Zelda fan. To be honest, I wanted formula to change a bit, since balance between puzzles and exploration was off, but BotW is all upside down, lot of pointless exploration without good puzzles (no, shrines, aka Portal for toddlers, do not and cannot replace proper temples and dungeons).

So yeah, it's really sad, since that will just convince them they're on the right track. Just like Bethesda went full mass market with Skyrim, which pales so badly comapred to Morrowind.

You do realize that most Zelda dungeons are Portal for toddler, just a bit longer than most of BOTWs dungeons, right?

Gameplay wise, there’s nothing special about dungeons from OoT, TP or SS in comparison to BOTW dungeons. Butthurt Zelda fans over BOTW tend to highly overrate past game dungeons simply because they were longer or had better aesthetics/atmosphere. The fact that they’re long and look visually interesting doesn’t make them play any better. Most dungeons are actually very, very simple. Including the bosses, too. 

I like dungeons in Zelda and all, but lets be honest here, BOTW dungeons aren’t a farcry from past games. They’re just shorter and revolve around a ‘moving the dungeon’ mechanic, but the puzzles and tasks really aren’t any worse. Heck, its way better than OoT’s 300 block and torch ‘puzzles’ in most of its dungeons.

Last edited by Roar_Of_War - on 18 August 2018