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Nuvendil said:
S.T.A.G.E. said:
And just like that...the same thing that happened with Final Fantasy VII is happening with Monster Hunter. Once you get used to the possibilities of maximized gameplay brings the fanbase to a crossroads where either they play both or draw a line and choose the Nintendo or playstation version. History has repeated itself.

Except the situation isn't even remotely similar given that Monster Hunter World delivers nothing impossible on the Switch, Capcom's just a bunch of lazy pricks vs Final Fantasy VII being literally impossible due to the limitations of the cartridge format.

And Final Fantasy VII made exactly zero gameplay advancements beyond what the N64 could do, it was ENTIRELY presentation (the prerendered cutscenes)

Are you so sure that the new Monster Hunter could be played on the switch without a horrible downport? This isnt doom or a last gen game. Monster hunter world is a game of considerable size and effort.

Final Fantasy VII could've been played on the N64 graphically, but in terms of cinematicsand music the disc space available allowed the Square Enix to realize what they wanted out FFVII that a typical cartridge could not.Seems we're back at square one...except the the platform is underpowered. This is what happens when the industry pushes its limits and you wont. 

I love Nintendo, but we must accept the reality that generations is being ported for a reason.

Last edited by S.T.A.G.E. - on 17 August 2018