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Mnementh said:
KLAMarine said:

I see. Wonder if they'll be able to pull it off on Switch.

Thanks for the info!

The streaming aspect looks not really as a problem to me. Switch only has 4GB RAM compared to the 8GB of the competition, but that is solvable with reducing assets (lower resolution textures, lower polycount, lower viewdistance), things that have to be done probably in any case to make it runnable. Or to fit onto the cartridge, which seems to be the biggest problem so far for developers. And I think cartridge may be of similar speed as the HDD, at least I hope so, it would be a mojor fuckup of Nintendo if not. So the streaming aspect should be solvable. If they can fit the game onto the cartridge is as usual the bigger question.

Zekkyou basically said what I would have posted.  Bandwidth is going to be the big issue.  If the game has to freeze or lag when you get to transition points then that would be a major problem.  Asset reduction would help but I have no idea if it would be enough.  However, if they're looking into it, then I think that indicates that they think it's in the realm of possibility.  If they didn't, they probably wouldn't spend time and money running tests.

Wyrdness said:

I'm surprised they're looking into bringing Rage 2 over as opposed the Fallout 4 which would be easier either way it's positive from Bethesda I think the ID engines must have a positive response from the hardware, I find it bizarre that of all the western developers they're the biggest supporters of the Switch.

I very much doubt Fallout 4 would be easier.  It's an old engine that already struggles under the new systems they've integrated into it, plus all the object tracking it handles.  It would probably take a serious amount of work and time and even then the performance might be abysmal.  That's a different situation.