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Nuvendil said:
The asset reuse argument is HILARIOUS when you consider the ratio of old to new assets is probably better in Ultimate than Smash 4.

Yes, Smash 4 had more new stages and all the characters had entirely new meshes vs Ultimate only having some new meshes (I think) but all new textures.

However, Smash 4 brought all the Braw and Melee and even N64 stages forward essentially untouched. Smash Ultimate is the first Smash to massively improve the look of stages. People are obsessively comparing the character models when the reason they have only modestly improved is because much more resources were poured into stage detail. Look at Peach's castle Ultimate vs Melee. Look at Bridge of Eldin Ultimate vs Smash 4. Compare Onett. All returning stages have been remastered not just with new textures but new everything. Including the 3DS stages which have been completely recreated and brought up to the same standards.

The game is introducing modes that are completely new and offer new ways to experience the game. It's adding multiple new fighters. It's adjusting the feel and pace of the game, drastically altering the meta. It has a new rendering engine and post processing pipeline.
This is Smash 5. End of story.

The fact they finally reworked the old stages is my favorite thing so far with SSBU. I found SSB4 so lazy that I skipped it. 



"The strong do what they can and the weak suffer what they must" - Thoukydides