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Mummelmann said:
Bofferbrauer2 said:
4. create unique games or spinoffs for the Switch instead of trying to port the games for the Switch somewhere down the line when everybody has forgotten about them already.

Even though it's a good idea on its own, the main problem with that is that in order to attain sustainable mainstream appeal, you need stable mainstream attractions. Being unique or quirky isn't always a good thing, and having unique games is hardly what Nintendo have been lacking since the beginning of their run in the industry.

But I agree on the old ports part, using aging games that millions have already played as a sales incentive is difficult, especially at full price and in a sometimes technically inferior version.

This is the best option. It is the 3DS option. The problem with what you have said is that Nintendo's own games are the mainstream appeal. Those are the games that get people to buy a Switch. If Octopath Travelers has taught us anything, it is that Switch existing - from a hardware perspective - in its own space means it needs to be catered to in its own way. You cannot go into Switch thinking about porting what works over there into this environment because this is a completely different environment. Why did 3DS sell so well when every console, including its direct competitor in Vita, was technologically advanced by comparison? Because it offered games in its own space that you could not play anywhere else. On their own, each game may not sell consoles but, just like with 3DS, all those mid-tier exclusives add up and pushed people to buy the console. Nintendo laid the ground work with their first party titles. The third-party titles alone will not sell any Nintendo console; regardless of its capabilities.

Unique does not have to mean, "gimmicky" by the way. It can mean games that innovate, like Braverly, that are only found in one space.



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