PAOerfulone said:
But it's more profit, nonetheless. |
It's opportunity cost. It's not just a decision between Switch SKU / No Switch SKU, it's Switch SKU or doing anything else that is profitable. Even making a mobile game is a choice, and it's a choice they have because they haven't spent the money yet. Switch is also expensive to publish on. $20 for a 32 GB cart and all that. There's the opportunity cost of using development resources and the dollar cost of printing games to sell. To make the same total profit, publishers must sell about 45% more on Switch, dollar for dollar. With only Skyrim making past the 1 million mark, many AAA games will likely not do that.
DonFerrari said: B
At least they have been getting good games that need less power due to their good sales on the platform. |
Yeah, that's a good thing. It's come to my attention that Switch kinda sucks for AAA third party games. You can get them cheaper and get 60 FPS on PC or PS4/XB1 99% of the time. It also won't drop to quarter resolution when things get heavy. More games like Octopath Traveler. That's what sells. AAA games is dead to me, and dead to the AAA industry it seems. There is exactly one AAA game to break a million on Switch AFAIK: fucking Skyrim Remastered.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos