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Chazore said:
People like playing what they want to play most.

I've decided to jump back into WoW, due to BFA expansion releasing in a few days. I've always loved Warcraft and WoW, and I want to jump back in, not because it's an online based game, but because of it's world, lore and characters.

I play all sorta of games varying from heroes of the Storm (F2P game) to Deus Ex MKD (a AAA SP game), while also playing Minecraft both online and offline.

Single player games aren't dying though, they just happen to make good money, but fall short of what multiplayer games make via MT's and DLC charges. Fornite has passed over 1b in MT fees alone, which puts them above any other SP game's earnings in such a short time.

Single player games aren't dying. Never alluded to it. But its obvious multiplayer is where the money's at so publishers making more multiplayer centric games doesn't warrant the criticism it gets them because that's where consumers spend money, and a lot of these consumers who complain of multiplayer games have confessed that they did sometimes buy MT's in these games, and these people are in no place to criticise companies for having it when they supported it.

Its also consumer's vehement opposition towards MT's in single player games which turns publishers away from them. If single player games weren't demonised for monetisation the same way multiplayer games are there would be a lot more of them.

We've seen plenty single player games bomb last year, which had good reviews. Dishonored 2, which played fine on consoles but not PC, Prey, which played fine on PC but not consoles, The Evil Within 2 and Wolfenstein 2. Doom on Switch. The problem is people don't put money where their mouth is, pretty much the only single player AAA games that sell are open world games, Nintendo and Naughty Dog and RPGs and its becoming homogenised due to this fact.