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PAOerfulone said: 

[EDITED FOR SIZE]

As for the 3rd parties, they need to do two things:
A) Multiplatform titles that will also be on Switch need to start being released on the same day as the PS4 and Xbox One versions. Last year, it was understandable why they would release the Switch version much later. But from here on out, they need to be "Day Of". With the Switch having been out for nearly a year and half, dev kits having been available for even longer, and the system clearly a success, there's no excuse anymore.

B) If they can't or won't make a Switch version of game that's also on the PS4 and Xbox One for development/technical reasons. That's fine. But to counteract that, they should invest in developing Switch exclusives to make up for it to the Switch audience. Capcom, to their credit, is heading in this direction by developing a brand new Monster Hunter game from scratch specifically for the Switch to make up for not porting Monster Hunter World. After that huge success of Octopath Traveler, Square Enix created a division dedicated to making games exclusively for the Switch. If you can't give them the steak that everyone else is having, then give them some damn good chicken just for them, if you know what I mean.

Third parties have no obligation to make games for Nintendo gamers if they're isn't enough profit in it for them. They are fundamentally businesses. SE did good with Octopath Traveler. But western third parties don't make those kinds of games usually. AAA is dead IMO. They'll try again when sales continue to be good. Probably 2019 or 2020 at the very latest. Third party port teams like Panic Button get to work on the finished / almost done game usually. These games will be late until it is does in-house, concurrently with PS4/XB1/PC versions.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos