Cerebralbore101 said:
The problem with X was that rare items required to build certain Skells were just too rare. Unless you fought the Global Nemesis online repeatedly it was almost impossible to get the proper stuff for your Skell builds. I don't like the idea of doing an online-only portion of a game in order to farm though. Xenoblade 2 solved this problem by introducing skills like Diving, Botanist, etc., that increased the number of items you would get from a collection point. With the right Blades you could get up to 27 items from a single farm point. So instead of running around for an hour just to get one rare drop, you could get it just from farming five or six points, and getting a ton of stuff instantly. All 3 Xenoblade games have these missions that ask you to find some random rare item. For all 3 games these quests were a bit annoying, but Xenoblade 2's farming system made it easy in comparison to the hours of farming required in the first two games. |
Yeah XCX's main issue for me, besides lacking a compelling story, was there was too much grinding and filler. That's why I felt XB2 was the better game overall, the narrative was interesting enough to keep me engaged and I spent less time doing dull side tasks. I feel there is still room for some streamlining though.