| Jumpin said: DLC doesn't really consume much in the way of bandwidth since the bottlenecks are usually in the engineering field, and DLC is not nearly as engineering heavy as the core development phases of a game... assuming Nintendo develops similarly to Western and American studios. |
Yeah I kind of realized this too, while reading the thread. Adding new levels, via DLC takes a lot less time than making entirely new Animations, 3D Models, Code, Textures, etc. for a whole new game. So like some other people said, it looks like Nintendo's DLC is just a matter of giving their art departments something to do while pre-production and coding for their next projects get far enough along to require art/sound/level-design assets.







