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curl-6 said:

Brainstorming and developers wanting to try things does play a role, yes, but it's not like Yabuki or Miyamoto just goes "I wanna make a game where giraffes swordfight with toothpicks" and Nintendo go "cool, here's a blank cheque, take any EPD team you want for the next 3 years." Before they'll commit those kind of resources, Nintendo will need to be convinced that they will get a strong Return On Investment, that the end product will be successful enough to have justified tying down one of their flagship teams for three years at a time when they need all the heavy hitters they can get to drive hardware adoption.

Of course, the concept needs internal logic and has to be something that consumers can enjoy too. But my point is that Nintendo doesn't kill an IP just because it's not the next Mario or Splatoon. ARMS sold 2 million copies, and made a nice profit considering its modest budget. It didn't blow away Nintendo's expectations, but it did as well as they wanted it to, thus If Yabuki ever wants to do a sequel, Nintendo will most likely let him. Nintendo is a very profit-driven company, but not really in a scummy EA or Activision (for the most part anyway). They're willing to peruse anything so long as it makes money and the consumer likes it, especially more so now since they already have a staple of guaranteed mega-hit properties.