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friendlyfamine said:
Not really. This is Nintendo we're denoting here, who are well capable of making multi-million selling franchises that have longstanding appeal - ARMS didn't sell as well as an AAA Nintendo game as it could have, i.e. Splatoon, and isn't exactly garnering a growing community like it should since the beginning (rather many players bought the game at launch, then quit or sold the game). In terms of sales, ARMS sold 2 million, not bad. However, the game has failed to maintain relevance since pretty much the end of the regular updates to the game. I don't know if VGChartz is entirely accurate, but ARMS hasn't made it in the top 75 global weeklies for software sales in a long time. In other words, it's practically got no sales legs anymore with its current price-point, which at least 1-2 Switch is doing despite being a worse bargain and no online mode. Nintendo should strive to create games that are the most profitable, which includes Mario Kart, Zelda, Smash Bros and Animal Crossing. All franchises that sell 5 million+, with Zelda just recently showing more prominence at being one of Nintendo's higher sellers. All these games sell on a consistent basis, and that's what Nintendo ideally needs in order to maximize revenue and make the most out of their efforts. Hence why Splatoon got a sequel and is leaping into one of Nintendo's best-selling franchises, especially in Japan. ARMS is failing to do that, and its online community is barren and stalled in terms of progress, arguably being about as alive as Splatoon 1 on Wii U. Moreover, the Mario Kart team were responsible for ARMS, no? It wouldn't make sense for them to prioritize a sequel to ARMS over the next Mario Kart or hell, DLC for MK8D, because those could make much more money than an ARMS sequel, or making a new IP that could hopefully gain more traction than ARMS did. ARMS may get a sequel eventually, but Nintendo would really need to revevaluate the game design so that people are encouraged to keep on playing, because I feel as though Nintendo games do a bad job in general at keeping their audience ceaselessly play their games besides Smash Bros. And at that have a small division work on it instead, rather than most of the Mario Kart team.

Nintendo rarely goes into a new idea thinking it's going to be a massive hit. So in that sense, ARMS did fine. Splatoon was a surprise hit not even Nintendo saw coming, and Nintendo games don't need to sell a lot to be considered a success. If Yabuki and the Mario Kart team want to make a sequel Nintendo will let them. Nintendo isn't a company who judges success based solely on sales numbers, player experience is also considered. 

The only games Nintendo EPD develops regularly that aren't 4m+ sellers are Pikmin and low budget games like Rhythm Heaven and WarioWare.  ARMS will probably end up selling 3m+ which is probably not enough to get an EPD created sequel but definitely enough to get a sequel developed by a 2nd party and overseen by Nintendo guys.

Why would Nintendo need to outsource for a sequel? They only do that if they have no ideas for a series. ARMS will get an in-house sequel. Nintendo typically gives their teams a lot of creative freedom. 

Last edited by TheMisterManGuy - on 04 August 2018