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DonFerrari said:
Nautilus said:

And how has that been working for GT?Is the last 3 games as good as the first three games?Its his choice to keep developing all the games and only do that, Sakurai for example dosent let anyone else work on Smash, but they are the exceptions, and you dont make a rule by the exceptions(and even Sakurai makes other games from time to time).

And Nintendo does outsource projects.Smash 5 is being outsourced, Nintendo funded Bayonetta and are letting Platinum make it, Metroid Prime 4 is seemingly being made mostly by an outside team.But you need to have a tight control over these projects so that they dont get out of control, so you need to have personel watching over them.A company cant outsource dozens of projects at the same time because its not effective or even possible, by the reasons I already wrote in the other post.

Nintendo output is already greater than any other company.Expecting them to make games with the same output as 3 or 4 big companies combined, like Square and Sony, is unrealistic at best.Not to say that Nintendo is not expanding when needed.Monolith just opened a new studio for example, but Nintendo can only get so big.

You said no one would be able to do it and love it. He have full autonomy to do what he wants on PD, and he stick to GT because he loves it. And sorry to say this to you, but for me each GT have been better than the previous one, and as console simulators no other game trumps them. FM may have shorter cycle or more cars on FM7 than GTS, but the graphics on GT are better and the sim is better (sorry but changing the tint or rim isn't simulation, and sure not being allowed to tweak the car is a down on it, but I understand the reason for the MP balance).

Didn't say it's a rule, and probably most people would prefer to change what they are doing from time to time (reason for my criticism on Microsoft dedicated studios).

You agree that outsource is possible but have disagreement on the quantity. We don't know how many people they have to oversee and if they could increase, but I think it would be possible if they thought it would be a good strategy.

I do agree with no one can expect Nintendo output alone to be like 3 major studios, and I acknowledge that they are increasing size. My point is that they can increase without really affecting quality.

For the first paragraph: For you its better, and thats fine really.If we are talking personal opinions, you have every right to be satisfied.But we are talking the general public, and general reception to the games, not your own.So for that, for a more objective view of the franchise quality, it has not been growing.

For the third paragraph:The same thing I said for the first.You are disagreeing with my reasoning because i dont know how many people Nintendo employs to oversee and negotiate these projects.But neither do you.So it dosent meayn its possible.And honestly, if it was indeed wholy possible, and a good strategy to emply, Nintendo(or any developer for that matter), would have already employed such tactics.And yet they dont.Must be a reason no?Must be maybe, a monetary, time, or manpower issue?

For the final paragraph: Its easy to say its possible to increase quantity without affecting quality.Or saying that money isnt an issue just because Nintendo has billions in the bank.But I dont see your plan of action of how to implement it.As I said before, if it were possible and a good strategy, Nintendo most likely would have already implemented it, specially since the third party support hasnt been good on its systems for a long time now.I have already explained why it its not possible.Why do you think its possible then?I dont wanna see something like"Its Nintendo, they have money, thus they can hire more people".I want to see a plan of action, a possible scenario where the monetary problems, schedule problems, manpower problems, talent problems, and all others problems can be resolved in a neat way.Can you give me one or, sorry for the bluntness, do you think Nintendo can pull this just because "they are a videogame company and they have an obligation release big games after big games after big games because I want to play them"?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1