curl-6 said:
Nothing delusional about it. It's a matter of planning. If games take 3 years to make, then start them 3 years in advance and plan 3 years ahead to avoid slumps. Hire more people to make them, there is no shortage of people skilled in video game creation. Prioritize games that will move systems like Animal Crossing over ones that won't, outsource lower tier titles to third parties to free up first party manpower. 3 big system sellers a year isn't unreasonable at all. They've done it before, last year most notably, but also in several years of the Wii. There's no good reason they couldn't have had one ready for the first half of this year to bring it up to 3 along with Smash and Pokemon Let's Go, then have 2 more alongside traditional Pokemon for 2019. They know how long games take to make, they should've taken steps years ago to make sure 2018 and 2019 would have a steady tempo of heavy hitters. |
We know that Nintendo and Sony are different on consoles...
For Sony releasing games outside of holiday and spacing plus letting big 3rd party games for holiday without competing have been very successful. But since Nintendo is much stronger for Holiday they may concentrate around that more...
Do you think Nintendo would benefit from spreading?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







