Nautilus said:
Not so unachievable?For a single company to release system sellers, which according to you are games on the level of BOTW, Odyssey, Mario Kart and Splatoon 2, which all take at the very least 3 years to make(with very rare exceptions), at a pace of 1 every 4 months?So 3 huge ass games that takes hundreds of people to make?And at the same time devoting resources, which are finite mind you, since Nintendo is not God, to making lower tier franchises to diversy their catalogue, which also takes at least 3 years?And devoting resources to marketing, R&D research, updating past games and the console itself.Also jiggling betwenn their games and third party ones so those third party games have a shot of success and dont scare those developers away.Having people with the talent to actually make those games, because you know, you dont find talent anywhere?That all is not so unachievable?My my, you sure opened my eyes.Nintendo is really inneficcient. Are you drunk or have you zero idea on how the industry works?Or are you simply dillusional? |
Nothing delusional about it. It's a matter of planning. If games take 3 years to make, then start them 3 years in advance and plan 3 years ahead to avoid slumps. Hire more people to make them, there is no shortage of people skilled in video game creation. Prioritize games that will move systems like Animal Crossing over ones that won't, outsource lower tier titles to third parties to free up first party manpower.
3 big system sellers a year isn't unreasonable at all. They've done it before, last year most notably, but also in several years of the Wii. There's no good reason they couldn't have had one ready for the first half of this year to bring it up to 3 along with Smash and Pokemon Let's Go, then have 2 more alongside traditional Pokemon for 2019. They know how long games take to make, they should've taken steps years ago to make sure 2018 and 2019 would have a steady tempo of heavy hitters.