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Nautilus said:
curl-6 said:

Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year.

20 million would've been a breeze then.

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

They're gonna need to have a few 3rd parties step up and help, they can't always do it alone and Switch is not like the Wii/DS where the "casual" games are neccessarily causes large hardware spikes. They sell ok, like B-tier Nintendo IP but that's about it, otherwise Labo should've caused a nice spike in Switch sales. 

Switch needs other devs to pitch in and help more often than what its getting now and Nintendo should push harder for better relationships. They've got a good system here that's selling quite well overall and the demographics are older for it and leaning more core friendly, there's no reason why non-Nintendo software can't find success here, you're already seeing it with Octopath Traveller and Hollow Knight and other titles doing better than expected.