By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mnementh said:
Alkibiádēs said:

Pretty pointless comparison considering how late most of these Switch ports were. Not to mention Vgchartz is unreliable to begin with. And of course, no digital sales.

Switch also has a much smaller userbase because it's still a young console while the Xbox One and PS4 have been on the market for much longer and have a larger userbase because of that.

Crash Bandicoot N'Sane Trilogy on Switch & Xbox One will be a great comparison. Or that new Monster Boy game.

Not all were late ports, like L.A. Noire, FIFA, AoT2 or Street Fighter. And yes, more releases head to head come later. For Crash VGC has no data yet.

The Wonder Boy remake (spiritual predecessor of Monster Boy) has sold more on Switch, but overall on both platforms only 50K (which is why it is missing in above list).

We can only work with the data we have, VGC-data of physical sales is the best comparable data we have. For everything else we have bits and pieces which are incomparable.

And as often, the userbase has only marginal effect on the sales, it also depends on the games in question. PS4 had after launch with small userbase for late ports like Tomb Raider or GTA great sales. You could also see, that Switch versions of games already outsell in half the cases theXB1 version, despite having only half the userbase. That all can only used partly as an excuse. And we can see, that for some genres even late ports do extraordinary on Switch. I pointed out BattleChasers earlier for instance. Others do badly despite being released at the same time, like FIFA. That is the really interesting stuff.

Excellently explained that it have much more to do with game genre and sure porting being quality enough. Time of release, userbase size and other factors affect but usually not that massively to change the marketshare in a significant way.

So sure a 60-40 split can be put due to those factors. but 80-20 could be smaller with all other factors being equal, but there would be a very major difference between platforms.

Last edited by DonFerrari - on 29 July 2018

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."