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GhaudePhaede010 said:
Welcome to almost two years ago when I presented my argument about Switch's strong point:

Upgrading 3DS exclusives to modern day standards. I said getting the worst version of multiplats on the go was not the strength; rather, getting games like Monster Hunter, Braverly, and others up to 1080p. I argued that the only difference between the 3DS software and the home console software was the graphics. Many, many gamers get 3DS titles and think. "this would be so much better on my television" and Switch finally gives us a chance to do just that. Nintendo will not have the top of the line ports, but like 3DS, they will have enough original and exclusive content that people will still have a reason to own the console.

I also said that Switch was in position to really help the industry. The gap between AAA and indie titles was getting wider and wider yet Switch gave developers an opportunity to keep studios open because they still had a place to put their AA budget titles since Switch is technically a handheld. I was only half correct about that one as SquareEnix recently opened a new studio technically growing the industry opposed to just holding the industry in place.

Not one person agreed with me when I posted these things. Everyone that read my posts basically argued with me up and down that I was insulting Switch by making this claim. Finally we get Octopath, a game that would have been on 3DS last generation, and now people want to see my point without giving me the credit of my foresight. OK. Fine. Just glad I was able to get that out.

Whoa whoa whoa dont pretend nobody agreed, ive been saying since 2014 when Iwata talked about a unified platform that it would basically be a consolidation of 3DS+Wii U software support (Vita as well once it became clear it wouldnt get a successor).



When the herd loses its way, the shepard must kill the bull that leads them astray.