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LMU Uncle Alfred said:
Mar1217 said:

And maybe if you didn't feel so entitled to your opinion you could maybe understand that lots of people do enjoy the grind. And even then, since there's dungeons to explore it shouldn't feel as if you were in the process. 

And even so, you could just go into the next Chapter's area if you want to do so, nothing's stopping you.

To be honest, it only feels as if you were here to rant about you find old style turn based JRPG mechanics to be archaic because you enjoy much more mindless action-esque game that doesn't demand much of your attention.

" if it's necessary to grind to get past certain areas then why bother reducing the encounter rate? "

Cuz you can get overleveled easily if  you wish to which means that you can lower the encounter rate if you prefer to explore certains areas without fighting too much underleveled enemies or dangerous beasts.

How do the chapters in OT work?  If you're doing someone else's path, you can just go to another's path and that previous character will level up?  How about the rest of the characters?

 Excessive grinding can be a tiring process and be a roadblock for more gamers than not.  Or at the very least it can wear some down to the point they just stop playing the game after realizing how much more grinding they'd have to do. 

JRPGs didn't become super popular until Final Fantasy 7.  However there was a very passionate group of niche gamers that really loved the NES/SNES/Genesis era of RPG.  Games like Bravely Default and Octopath Traveler are really for that passionate niche, or for younger people who would have been in that niche if they were given the chance.  These games are definitely not for everyone, but many of the people who play them like the grind as long as the combat system is good and the monsters are well designed and so on.  I remember the first time I played Final Fantasy Tactics I would grind all the time and I just really had a blast.