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Mar1217 said:
LMU Uncle Alfred said:

 

That's what excessive grinding is though on your first point. Optional dungeons should remain optional. It's a huge game breaker now that we have reached 2018.  This kind of archaic game design should have died out in the NES era.  I just wish Japanese rpg game developers realized by now of all times that maybe people don't want to spend every waking hour playing the game walking 5 steps encounter, walking 5 steps encounter etc.  Yeah there might be a way to reduce the encounter rate, but if it's necessary to grind to get past certain areas then why bother reducing the encounter rate? 

And maybe if you didn't feel so entitled to your opinion you could maybe understand that lots of people do enjoy the grind. And even then, since there's dungeons to explore it shouldn't feel as if you were in the process. 

And even so, you could just go into the next Chapter's area if you want to do so, nothing's stopping you.

To be honest, it only feels as if you were here to rant about you find old style turn based JRPG mechanics to be archaic because you enjoy much more mindless action-esque game that doesn't demand much of your attention.

" if it's necessary to grind to get past certain areas then why bother reducing the encounter rate? "

Cuz you can get overleveled easily if  you wish to which means that you can lower the encounter rate if you prefer to explore certains areas without fighting too much underleveled enemies or dangerous beasts.

How do the chapters in OT work?  If you're doing someone else's path, you can just go to another's path and that previous character will level up?  How about the rest of the characters?

 Excessive grinding can be a tiring process and be a roadblock for more gamers than not.  Or at the very least it can wear some down to the point they just stop playing the game after realizing how much more grinding they'd have to do. 



Lube Me Up