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Wyrdness said:
LMU Uncle Alfred said:
I have no issue with this game being turn based like some others say. I very rarely buy games at full price though and this is definitely not one of them. It's ultimately the archaic game design that is the problem.

From what I'm hearing this game has a really high random encounter rate with a need to grind a lot to get past certain places, and with 8 or so different characters; jesus. There are ways to reduce the encounter rate, but then there's the issue of the need to grind so why turn the encounter rate down? It's a poor game design decision and ultimately a deal breaker for me and I'm sure many others not blinded by nostalgia who would just throw true game breakers like this under the rug. I have had my fill of high random encounter rate games and I tolerated them then, but no more; we're waaaay past this. It's sad that there are so many Japanese developers stuck in the past with horrible RNG/balancing issues for stuff like this. It's so simple to improve upon.

It's a misconception you need to grind, what it comes down to is if you pick a first character who adds utility or power to the party grinding becomes heavily reduced because when you go get the other characters your first choice is over levelled or equal to the boss in power and levels up during it. People who grind do so to gain access to certain abilities which when learnt overpower the party, the game balanced it self by having a rolling requirement in order to unlock abilities but people get around it by grinding. 

IF I pick one of those characters.  Sounds like I'll need to use a game guide in order to bypass some things..but I prefer not to use one.  I'd rather no spoilers before I get to them and to keep the surprises coming as long as they aren't mechanically needed for me to better enjoy the game.  



Lube Me Up