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Veknoid_Outcast said:
Power is more important than portability, with a big caveat: there are so many gradients of power. And power in the hands of a poor developer is useless.

The Switch is on its way to becoming the best system on the market because it gets the best games, courtesy of developers who know what they’re doing. It’s a far cry from the most powerful platform but it has enough horsepower to support Nintendo’s internal teams. Similarly, many of the best games on PS4 don’t even come close to taking full advantage of its tech; they’d be perfectly playable on Vita or last-gen systems. Some would be playable on a toaster.

So, to bend the rules a little:

Powerful (enough) > portability > bleeding edge power

 

I think the bleeding edge power idea is absolutely on my scale exactly the same as this, perhaps it's because I came up from an Atari 2600 so the first time I seen games in 3d was mindblowing, seeing them in 720 awesome, 1080p... cool, it's clearer... but 4/8k just that jump is nice but really nothing from a technology point of view imo will ever be as large as the leaps we've already seen with graphics, and I think that having a console with the power of something like the X1X but with the games like Super Luckys Tale is such a horrible mismatch of where the balance needs to be between functional power and used power.

Last edited by Ganoncrotch - on 21 July 2018

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