| Ulternia said: I hate this conversation. It’s always done from a consumer’s perspective and never takes regard for risk or how the employees who worked on the games are paid. On top of that, it hurts me as a fanboy to see people being stingy with the games we love. If it’s a great experience, I don’t see why it wouldn’t warrant a higher price just because the producer didn’t pay as much in to the game. |
So much contradiction in your comment.
If you think risk and cost should be considered (to not be only customer perspective) then you can't at the same side say the price it is sold at should reflect that effort, risk and cost.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







