Wyrdness said:
According to whom exactly? It offers well into the 50+ hour mark of content and the gameplay, story, music and so on are universally noted as good to high quality, compared to its competition it holds up very well. The whole handheld blah blah excuse is worn out and flawed news flash for anyone using that old chestnut handhelds are consoles on the go now this isn't the GB days. No development cost don't matter they mean bugger all to what we enjoy in a game they can make them for free for all we care if they content is good then it's worth the price we pay. The Order cost a tonne of money to make it has nowhere near the same value as many cheaper to develop games, the fact that someone is trying to push development costs as a factor of value is downright shocking as those costs mean nothing in determining enjoyment of any game. |
So let's say when you buy a house you don't care if they used the most garbage material or top notch, the price should be the same and companies should suck as much profit as possible from you and you wouldn't care as long as you like the house itself?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







