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Bofferbrauer2 said:
Cerebralbore101 said:
I don't think it's worth $60, but then again, I bought it. The game really only is an upgraded 3DS title with all the flashy lighting, maps, and particle effects turned on. And I mean that. You literally go into the Unreal engine, and click a box to turn most of those things on. It doesn't take much work from the developer at all. I don't see why they couldn't have charged $50 for it like Labryinth of Refrain.

Let me beat Enter the Gungeon, and then I'll start playing it. If the gameplay is amazing I may just change my mind.

Then CoD is also just an upgraded Wolfenstein 3D. Sorry, but you don't seem to understand the work necessary to make such retro graphics work in a 3D environment, because that takes helluva lot more work than just checking some boxes

That is just about the worst comparison I've ever heard of. A small inexperienced team of 5 could make Wolfenstein 3D in a matter of months. Even CoD from last gen would take a team of 100 several years to complete. 

Those retro style graphics do take work. I wasn't saying that the retro style didn't take work to accomplish. I'm saying that adding in lighting, shadows, specularmaps, and particle effects can be done by one guy in a week or two tops. For many of those things it literally is just a matter of clicking a single button in-engine. Compare that to one guy spending an entire year straining his eyes to make sure his ten character models are rigged, animated, bumpmapped, retopologized, unwrapped, and textured. Now imagine that there are 20 other people just like him working on characters of their own. 

There simply is no comparison between the work that goes into a game like Mario Kart 8, and Octopath. If you think it's worth $60 that's fine. I'm not about to argue that it isn't, because I still want to play it before I ultimately make up my mind. The problem I have is that you think the amount of work put into Octopath is the same amount of work put into AAA titles.