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Conina said:
Mar1217 said:

It's just one factor amongst others though. Supply and demand isn't the end-of-all when you have to account consummer elasticity or also marginal utility into the mix.

You're making it way too simple of an equation.

It's a personal decision-making-process if a product is worth the price. Everybody has one, but this one is mine for full-priced games:

1. Do I want to play the new game X more than some of my unfinished games?

  • No.  ->  Play the unfinished games instead, especially if they are even better than the new game X.
  • Yes. ->  Go to 2
2. Do I want to play the new game X more than the cheaper game Y?
  • No.  ->  Buy and play the cheaper and more desired game Y.
  • Yes.  ->  Buy and play game X for full price.
Most new good games already fail at question one, most of the rest fail at question two.
There are many new games I want to play eventually, but they are very rarely better (or more desired) than the ones I already have.

This is very much how I am too.  I rarely buy games right at release.  The most recent exception though was Breath of the Wild.  I literally felt like I had been waiting 25 years for another open world Zelda game like this (since Link to the Past).  I couldn't wait one more moment to get my hands on it.  I can see how people might view Octopath Traveler the same way, since Final Fantasy took a pretty big turn after FF6.