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Shaunodon said:
Jumpin said:

I don't recall anyone complaining about Odyssey's price. But even if this is true, then you have also provided a valid reason as to why some people would complain, and therefore have a self-defeating argument.

Secondly, high fidelity does NOT refer to the level of stylization, it refers to games that are using cutting edge graphical technology that typically require a large expense to implement. So, Octopath Traveler would have been high-fidelity maybe in 1998, but not so much in 2018, it's nowhere near cutting edge.

(0:21) "Exclusive to Switch, it takes the traditional top down style of SNES greats like FFVI and blends it with the cutting edge rendering techniques of Unreal Engine 4."

I would say they are making a very bad attempt at showing this cutting edge... game really doesn't look like it would even be 7th gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."