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Luke888 said:
About 10 hours in, I'm enjoying it so far, the soundtrack is outstanding, the visuals are a great throwback that adds enough to not give a more of the same vibe compared to old games/indies, the combat system is also very engaging, just like the story. My only problems so far are the random encounters, but I heard there's a character I still haven't recruited that makes them far more enjoyable, I still think the game would gain some points from implementing something like Repels from Pokémon, even if they were a rare item to find, other than that I found the level design to be linear, there's few branching paths and the land feels like a giant ring you need to part from only if you find a chest, it's ok if the game doesn't want to focus on exploration, but I still think it'd be a major plus if it had proper dungeons (it still might have them and I might just be too early in the game to have seen one yet though)

The post below has no story spoilers:

Cyrus first passive skill reduces encounter rate.So the one you are looking for is him.And while I never have and never will use that skill(encounter rate is perfect for me), the skill probably reduces in half or close to that the encounter rate.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1