IvoYarido said:
DI is actually when you press a direction when hit to influence your launch trajectory. DI has no effect once launch has been calculated. Anything after that is all based on normal movement. Smash DI is when the stick is mashed to DI out of multi hit attacks such as Kirby's Vulcan Jab. It basically looks like a small warp to the side where as normal DI is just gradual. Smash DI has no effect on moves with actual launch, not all attacks are effected the same by DI. Sonics up throw for instance, is in no way affected by the opponents DI where as Dedede's forward throw is greatly influenced. DI is a very crucial survival tool. WoW, me and Shea has a bad connection to begin with, and stages really do make a difference. I have the same exact problem with another friend who has asked my not to pick pretty stages due to increased lag. I even test the input lag of every match by either shielding and fox trotting forward to test the input delay. It is ALWAYS worse on Lylat then the other stages. I would actually have no qualms about using that stage as a counter pick against Shea's Luigi, but the lag on it just sucks. I use Lylat as a counterpick quite often against certain characters. The background doesn't bother me at all. |
Will edit, thanks, looks like I confused DI with something else....
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