| RolStoppable said: The game seems to be incredibly long, but unfortunately there's not much variety. Each road and dungeon has the same design, so all you do is walk, go into dead ends for treasure chests and fight random battles. Sidequests are bland. I got my copy on Wednesday, so I've been playing for a while. Aside from the option to add subclasses, the combat hasn't changed since the beginning and it doesn't look like it will change. Likewise, it doesn't look like the amount of support skills that can be equipped will change, so that's another bummer. Stagnation is quickly reached (relative to the game's length), so everything is the same thing over and over again. At least the EXP gains are healthy, so characters keep leveling up regularly; otherwise I might have already considered to quit. Maybe there will be something fresh once I've reached or completed chapter 4, but right now I don't expect it. |
Hm...well I know we don't agree on everything, but this sounds like my biggest fear with this game. The demo gave me the impression of something that would be fun for a while, then get steadily more boring. Stagnation is basically how I would describe the Bravely games, which also had strong first impressions only to get stupidly boring as they went on.
I guess I'll stay in the wait and see camp for a while longer.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







