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SKMBlake said:
curl-6 said:

I never argued that.

My point is, a game built for Wii U running at 1080p on Switch while a game built for PS4 runs at 720p on Switch is reflective more of the hardware the game was built for rather than the latter being a poor conversion. 

Yeah, but how about games which runs at 1080p on Switch but built for PS4 ? Like NBA 2K18 or more recently Dragon Ball FighterZ ?

If there was a technical analysis of Dragon Ball Fighter Z I didn't see it, but NBA 2K18 was a 60fps game on PS4 that cut that in half to 30fps on Switch. Crash was already a 30fps game on PS4 so the devs didn't have that luxury.