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quickrick said:
curl-6 said: 

Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps.

Higher resolution is way more demanding then cutting down some effects, that's the reason they drop resolution so much on the  other 2 games. while rocket league was probably not holding a rocket solid 60fps, so cutting down some effects made sense, as it was really close to reaching it's target anyway.

Not necessarily; plenty of cross-gen games show that even PS3/360 should do 720p or close to it in PS4/Xbone multiplats so long as they stripped out all the post-7th-gen rendering techniques. Panic Button could've gone that route, but they chose to keep the aesthetic of Doom and Wolfenstein II as intact as possible, which meant retaining the PS4 tier shaders and effects and sacrificing resolution instead.