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curl-6 said:

Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps.

Kind of a random question but why is it that devs seem to always target either 30 or 60fps? Is their a reason that say targeting stable 45fps isnt really a thing?



When the herd loses its way, the shepard must kill the bull that leads them astray.