Chazore said:
Well one is putting a focus on realism and the other a unique art style, which has one completely throwing away any form of being "demanding". Also PuB isn't legit demanding, far, far from it. I shouldn't need to explain why it isn't legit demanding either. I'm not sure why you are using a racing game in comparison to PuB and Don't starve, while also the Switch and mobile. Your comparison is weak, due to the games you presented and the differing styles and development included to make those games.
Also, comparing one platform vs another designed entirely for gaming is rather inaccurate. One is designed purely for gaming, with the other designed primarily for communication.
PS, don't bother spending 2-7 more days to reply to this post. Either reply to it sooner or don't bother creating an eventual necro response. |
Do you even read. I said indie games differ vastly when it comes to their demand. I showed Assetto Corsa as one extreme of what indie games can be. PUBG is certainly more demanding than the majority of indie games and shouldn't be downplayed just because its indie.
I didn't give mobile AA the pros. Go read again what I said. But to me its evident that PUBG mobile is better visually than Wolfenstein 2 on Switch. As for GOW, if you're pointing out some sort of bias, I could point out your constant defending of everything PC and Switch and your entire history is filled with that stuff. I on the other hand have said a few times that BOTW was absolutely amazing and so is FH3. I hold no bias towards any platform but with your post history the same can't be said for you.
It doesn't matter if phones are for calling if they can play games and play them better than dedicated consoles. The same could be said for PC, its not designed for gaming, it just so happens to play games.