Chazore said:
It's a shame textures and some shadows haven't after all these years.
My experience with Wolf 2 on Uber settings with a 1080ti at 1440p: |
Dear Jesus... my eyes.
That wood texture looks like it's right outta something on the N64 with it's gouraud shading , but you know what I mean with level geometry though, just in terms of area's having a basically shit everywhere, rather than big empty rooms with set pieces of cover the pipe filled corridors are a more real life reflection of what rooms are really like rather than again... each room just being a corridor only slightly bigger.
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