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And that is the data I was looking for:

 

September 2016: 0.31% of 185 million accounts = 0.57 million VR headsets

October 2016: 0.33% of 198 million accounts = 0.65 million PCVR headsets

July 2017: 0.39% of 242 million accounts = 0.94 million PCVR headsets

August 2017: 0.44% of ~250 million accounts = 1.1 million PCVR headsets  ("Summer of Rift" price cut)

June 2018: 0.70% of ~290 million accounts = 2.0 million PCVR headsets

 

The PCVR hardware base is growing slowly, but it still is growing. Together with PSVR a hardware base of 5 - 6 million VR headsets should be possible this year.