And that is the data I was looking for:
September 2016: 0.31% of 185 million accounts = 0.57 million VR headsets
October 2016: 0.33% of 198 million accounts = 0.65 million PCVR headsets
July 2017: 0.39% of 242 million accounts = 0.94 million PCVR headsets
August 2017: 0.44% of ~250 million accounts = 1.1 million PCVR headsets ("Summer of Rift" price cut)
June 2018: 0.70% of ~290 million accounts = 2.0 million PCVR headsets
The PCVR hardware base is growing slowly, but it still is growing. Together with PSVR a hardware base of 5 - 6 million VR headsets should be possible this year.