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Aeolus451 said:
potato_hamster said:

The

The "vast majority" of gamers crave the "ideal level of immersion" that VR brings? Do you have any reason to think that? Any credible sources? In fact, I'll take just one source.

Because it appears to me that the "vast majority" are at least tangentially aware of the level of immersion that VR currently has to offer, and haven't even seriously considered picking one up, or even trying one. If the "vast majority" of gamers "crave the ideal level of immersion" why aren't they jumping on VR solutions that are far more immersive than playing on televsion that is available today? Surely that would satiate at least some of that "craving", wouldn't it?

Try to use your brain on a different setting other than autopilot, please. I mentioned more than once that I was talking about the ideal level of vr and the degree of immersion that it  would have. It would be something like the matrix or SAO. Most gamers would like that. It's the natural progression of gaming. From the polls I've seen, the majority of people would get vr if it was more advanced. Why do you keep going back to vr in its current state to counter my argument when it's not central to my argument? Stop strawmanning. 

Please, there's no need for insults. And how can I strawman you when I am responding to a quote you made directly? Are you telling me that when yo did not say

" [More advanced VR] will have the ideal level of immersion the vast majority of gamers crave for. "

Because most of my response is based on that sentence. Did you just forget what you wrote or something? You think most gamers are "craving" a level of immersion "like the Matrix or SAO". Why do you think that? What are your sources for that? You think it's "the natural progression of gaming". Why do you think that? What are your sources for that?

Did you read my response? I specifically mention why I bring up current VR solutions. Here, I'll quote myself.

"If the "vast majority" of gamers "crave the ideal level of immersion" why aren't they jumping on VR solutions that are far more immersive than playing on televsion that is available today? Surely that would satiate at least some of that "craving", wouldn't it?"

Please answer those questions. While you're at it, Please cite the polls you have seen that indicate that the vast majority of gamers would play mainly on VR if it meets its "ideal level of immersion".  What is the threshold for "more advanced level of VR" that will suddenly have VR going from fad every 5-10 years like it has been since the mid-80's to mainstream?