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KLAMarine said: 
pokoko said:

I don't care about the first one at all.

I get that you don't but surely other people do.

pokoko said:

As for the rest, I'd like to read about it at the source, if you don't mind.  Which Xbox/Switch crossplay games are you drawing this information from?  What are the actual numbers?  Seconds?  Minutes?  How is that being measured?

I think it stands to reason: I expect a multiplayer game to benefit from a high player count since this increases the chance that there are players near you to play with as well as more people interested in playing whatever mode you are interested in. I'd also expect a matchmaking algorithm to discriminate based on connection quality and with more players to choose from, there should be less chance an algorithm end up having to pick poorer connections for the sake of starting a game.

My comment was about why I should care about crossplay when shopping for a console, not what other people care about.  Someone else might get excited that the other person in a game might be playing on a different console but I honestly couldn't care less.

No offense, but I want real world numbers.  Hypotheticals are fine but I'm not going to base a decision off that.  What is the actual difference?  Does a PS4 player have to wait minutes more than an Xbox/Switch owner?  Seconds?  Is there any data about connection quality?  I want to know about the reality of the situation.  If this is going to be meaningful to me, I want tangible reasons.  This seems to be a big deal for you so I figured you'd have some hard data.

I understand exactly why developers want this but I'm looking for an interview or article where they explain meaningful positives for players.

It's kind of funny but the only really good reason I've read was back when Xbox wasn't allowing crossplay and they lost out on games that came to Playstation instead.  The PS4 user base kind of negates that in this situation, though, at least as far as I know, but that is a potentially meaningful negative.