| jonathanalis said: The problem is making the switch game takes resources that could have been used to develop the next ps4/one game. Let's imagine: A) 1 year of full workload of your team to create a ps4/one/pc game. Sells 5 million across the platforms. B) 6 months of full team working on switch port, sells 1 million. 3 years of game production, the can: make 2 games, for all platforms(including switch port) , and sell 12 million... Ou they can make 3 games in the same time (no switch port) and sell 15 million. The second option is more profitable. Anyway, I'm not saying that is like that, only that it is not that simple. I think the solution would be Nintendo open some studios like panic button and offer to port the games to switch, with barely any effort from original team, to not occupy resources. Do that at least for the key games. |
Thats false, devs are making PS4/XB1 game in first place in any case, along way, later or maybe at begining they also deciding they want Switch version also, so that game would be made even without Switch in any case, and porting game thats primarily made for other platforms take much less resources and time than making brand new game for just one platform.
A) you cant relly make game for 1 year if we dont talk about small game or Indies.
B) So from start your math dont works, if they relly made new game only in 1 year buy full team, than Switch port buy hole team would made in less than 3 months. But reality is that full teams are working on brand new games for couple of years (usually 2-3 years), while ports are done buy much more smaller teams (like teams of 20-30 people) in 1 year maximum, and actually in most cases devs hiring companies outside like (like Panic Button for instance) to do such a ports while they can work on other (new) projects in same time.







