Mnementh said:
With over 30 games the data-pool isn't THAT small. And some patterns already emerge: Switch seems to do better for Platformers and japanese style games, while Xbox One fares better on Sports games and Shooters. Luckily we have soon data for games to test these patterns: with Crash another platformer goes multiplat, with Bomberman and Dark Souls japanese games. Wolfenstein is another shooter and FIFA 19 and NBA 2K19 more sports games. So watching these we can verify or dismiss these patterns. Also, so far most multiplats were late ports for Switch. If the data is skewed, it is probably not random but has a systematic component in this. It will be interesting to watch how the sales for the mentioned titles will develop. |
You basically answered yourself.
The genres where Switch won (and have even won against PS4 version for 1 or 2 games if I'm not wrong) are ones that would likely be that from start.
But considering most AAA games aren't platforms and japanese games then if all games were available in Switch, X1 would sell more than they.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







